This week I managed to make some more progress on my little 8-bit(ish) game Jumpman.
The following updates and fixes were realised:
- Added elevator platforms travelling at different speeds
- In-game music is added and plays during the game
- Better soundeffect when the exit opens
- Diamonds are now randomly colored
- Fix: when the player made a death-jump and hit an enemy, the player died twice
The wishlist for Jumpman isn’t dried up yet. More things to add:
- Make colored keys able to be picked up by player
- color coded doors need animation and be tied to respective colored key
- add a game-over screen
- add hiscore table with autosave option built in
- timer for each level, creating the possibility of time-runs (maybe as gamemode?)
- Fix: Push the player away from walls when on elevator
I love to code in Pico-8. The given constraints to work in and overall aestetics of Pico-8 are very enjoyable to me. While using Pico-8, I’m also on a continual quest to have the most appropriate workstation for it.
I still have an old EEE-PC 901 laying around. This old tiny laptop still works and is a perfect candidate to use as my main Pico-8 development platform.
My goal is to have Sparky Linux installed on it and use some clouddrive for shared workspace to store my carts on. Hopefully I have that little netbook up and running today!
This Work In Progress will expand to a larger ‘temple’ complex. Rendered with Magicavoxel.
I first made pixelman in Magicavoxel, then maxed out the pixelresolution. Now I could make separate limbs to rig with a skeleton.
The result? Pixelman walks around in Unity now, like a boss!
You can download a pre-alpha version of Jumpman for Windows. Keep in mind this is a very broken version, not much to do but run to the next exit and end up in the void of incompleteness:)
My remix of Stepa K / Anja Enerud’s “Keys in Tokyo”
A small tribute to the city of Berlin.
Jumpman finally sees his first enemies pop up! While looting, he needs to be at guard at all times now.
My efforts in the world of independent game development in a single place. Enjoy!