Progress on Jumpman game

This week I managed to make some more progress on my little 8-bit(ish) game Jumpman.

The following updates and fixes were realised:

  • Added elevator platforms travelling at different speeds
  • In-game music is added and plays during the game
  • Better soundeffect when the exit opens
  • Diamonds are now randomly colored
  • Fix: when the player made a death-jump and hit an enemy, the player died twice

The wishlist for Jumpman isn’t dried up yet. More things to add:

  • Make colored keys able to be picked up by player
  • color coded doors need animation and be tied to respective colored key
  • add a game-over screen
  • add hiscore table with autosave option built in
  • timer for each level, creating the possibility of time-runs (maybe as gamemode?)
  • Fix: Push the player away from walls when on elevator

How spartan can it get?

I love to code in Pico-8. The given constraints to work in and overall aestetics of Pico-8 are very enjoyable to me. While using Pico-8, I’m also on a continual quest to have the most appropriate workstation for it.

I still have an old EEE-PC 901 laying around. This old tiny laptop still works and is a perfect candidate to use as my main Pico-8 development platform.

My goal is to have Sparky Linux installed on it and use some clouddrive for shared workspace to store my carts on. Hopefully I have that little netbook up and running today!


Pixelman is rigged!

I first made pixelman in Magicavoxel, then maxed out the pixelresolution. Now I could make separate limbs to rig with a skeleton.

The result? Pixelman walks around in Unity now, like a boss!

Jumpman v.0.6.1 (Win 7+)

You can download a pre-alpha version of Jumpman for Windows. Keep in mind this is a very broken version, not much to do but run to the next exit and end up in the void of incompleteness:)

Download here